Quest developed further titles in the series before being absorbed by Square in 2003. Matsuno left Quest Corporation after completing Tactics Ogre, joining Square (later Square Enix) and developing Final Fantasy Tactics (1997) and other titles set within its universe of Ivalice. It has since been remembered as one of the best in its genre. The PlayStation version was met with criticism for technical issues. Later ports also met with strong sales and reviews, with many praising its gameplay and narrative. The Super Famicom release sold 500,000 units in Japan and met with positive reviews. The music, composed by Hitoshi Sakimoto and Masaharu Iwata, used the narrative as inspiration and remains fondly remembered by the composers. Hiroshi Minagawa was art director, while the characters were designed by Akihiko Yoshida. The gameplay, inspired by the video game Solstice, uses a chess-inspired combat system in contrast with the real-time battles of its predecessor. The storyline was inspired by conflicts in Europe and Asia, based heavily in personal and political drama over the fantasy-themed narrative of Ogre Battle: The March of the Black Queen. Production lasted two and a half years, with Ogre Battle creator Yasumi Matsuno acting as director, writer and lead designer. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. This way, we get a small portion of the sale and this helps me run the website.Tactics Ogre: Let Us Cling Together is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. If you would like to purchase any of the items mentioned on the site, please do so by clicking our links to Amazon first (when available) and then purchasing the items. I love to bring you guys the latest news and reviews whether it be apps or gadgets, but hosting and maintaining a website can be expensive. ( Disclosure Policy) Please Support TheGamerWithKids Received game from developer and/or publisher for coverage purposes. With that said, Aeon Drive is a great pickup game for your library if you love unique platformers and speedrunners.Īeon Drive is available now on the Nintendo eShop. Gameplay is solid, though difficult at first and there’s definitely enough challenge here to make things even difficult for seasoned players. The art is really good as is the use of the cyberpunk theme as well as the audio that accompanies it. While the combination of platformer and speedrunning is nothing new, Aeon Drive finds new ways to make it interesting. While Aeon Drive can be played primarily as a single-player game, there is also a multiplayer mode where you and three buddies can experience the world of Aeon Drive together.Īnyways, Aeon Drive is a very interesting game. It’s probably the hardest thing to master in the game. Coordination is key here so practice using the dagger because throwing it and using the teleport can be tricky. While all fairly straightforward is the timing and use of the Teleportation Dagger that makes this game tricky. Y is for slashing, B is for jumping, and A is for your Teleportation Dagger. You’re mainly using the Y, B, A buttons along with the top right shoulder button for sliding. For the most part, the control scheme is not too difficult to learn. It’s a really useful tool but requires a lot of practice to use properly.Īnd that takes me to the controls. It also lets you bypass energy barriers and squeeze through tight areas if you want to get to the other side. This dagger is throwable and lets you reach areas that are higher or farther than you could normally jump. I’ll just say that the extra time really helps.Īnother gameplay element that is neat is the use of a Teleportation Dagger. That makes things much more interesting as you need to decide whether to risk time to extend it, or just try and go straight to the finish. Four cores equal 5-seconds added to the clock. When you collect enough, you can use them to add extra time to your time limit. 30-seconds isn’t much time at all, but Aeon Drive does introduce the use of drive cores. That’s where the speedrunning aspect of the game comes into play. For each level you’re presented with, you basically need to get from that starting point to the endpoint within a 30-second timeframe.
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